dynamic motion primitives

A first analysis focused on cycle times in the three steady-state segments. We hypothesize that a muscle excitation signal can be generated by combining a small number of learned synergies. Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? The absence of any significant difference between transient segments contradicts hypothesis 3. Pooling data for all subjects and trials, Fig. A first analysis of variance compared the three steady-state segments of each trial, cycle 110, 3640, and 6675, using a 3 (segment) 4 (trial) repeated-measures ANOVA. The true step heights of the learned walking patterns are 0.22 0.07, 0.22 0.08, 0.26 0.08, 0.28 0.08. But this is rarely a realistic assumption, since slight variation in your environment means that every trajectory (e.g. The number of submovements per movement was limited to 10, although this limit was never reached with the chosen GoF threshold. In our experiments we compare single task learning with DMPs to learning multiple tasks simultaneously with DMPSynergies. 2002)? Subjects were asked to move the hand back and forth from target to target on the table in a parasagittal plane. Results showed that humans could not perform slow and smooth oscillatory movements. in the case of dynamic movement primitives (DMPs) [8]. Metabolic or toxin-induced encephalopathies, including those because of delicate asphyxia, drug withdrawal, hypoglycemia or hypocalcemia, intracranial hemorrhage, hypothermia, and development restriction, are widespread . A computer-implemented method of responding to a conversational event is presented. doi: 10.1162/NECO_a_00393. In principle, any arbitrary boolean function, including addition, multiplication, and other mathematical functions, can be built up from a functionally complete set of logic operators. The segment effect was significant, F1,8 = 9.29, P = 0.016, but neither the trial effect, F3,24=0.71, P = 0.557, nor the interaction were significant, F2.0,16.2 = 0.81, P = 0.465. Learn. The results reported here were not sensitive to the specific value of R2. Muscle and tendon: properties, models, scaling, and application to biomechanics and motor control. B: mean values of all subjects and trials. Keywords: dynamic movement primitives, muscle synergies, reinforcement learning, motor control, musculoskeletal model, Citation: Rckert E and d'Avella A (2013) Learned parametrized dynamic movement primitives with shared synergies for controlling robotic and musculoskeletal systems. In particular, time-varying muscle synergies (d'Avella et al., 2003; Bizzi et al., 2008) were proposed to be a compact representation of muscle activation patterns. Various forms of life exist, such as plants, animals, fungi, protists, archaea, and bacteria. Learned muscle excitation patterns. N. Hogan was supported by NIH R01-HD087089, NSF-EAGER-1548514 and by the Eric P. and Evelyn E. Newman fund and the Gloria Blake fund. In general, subjects followed the metronome, although variability increased as the instructed interval increased. Movements to smaller targets that required higher precision evoked greater irregularity, consistent with a greater number of corrective submovements (Milner 1992; Milner and Ijaz 1990). The shaded areas mark the segments with constant periods. Only the weights 1:M are optimized in this experiment, keeping the learned time-shifts fixed. The muscle excitation patterns for all six movement directions and all eleven muscles are shown in Figure 11. Connected via interneurons, the two-layered model could simulate a more varied pattern of observations, such as phase-resetting and nonresetting perturbations. Thus, only reaching movements in the sagittal plane could be performed. This holds also for an incremental learning setup (e.g., DMP inc.N = 4: 19.2 0.6), where DMPs were initialized with the best result from the previous task. Variability of discrete vs. rhythmic bouncing. (2013) may be the origin of submovements such as we report here. In this multi-task learning experiment we want to learn walking patterns for different desired step heights: r*k {0.15, 0.2, 0.25, 0.3} m. Example patterns for step heights of 0.15, 0.25 and 0.3 m are shown in Figures 5BD, where the green bars denote the maximum step heights during a single step (0.19, 0.24 and 0.31 m). The learning curve for the unperturbed scenario from the previous experiment is denoted by the dashed line (M = 4 orig.). The dashed lines show the fit to the measured velocity, shown as continuous green lines. Even aside from the practical difficulty of obtaining reliable higher-order derivatives from kinematic data, a composition of two single-peaked speed profiles may yield a composite speed profile with one, two, or three speed peaks, hence one to five zero-crossings in the acceleration profile (Rohrer and Hogan 2003). The best answers are voted up and rise to the top, Not the answer you're looking for? Figure 9. The trial ended with 10 sounds of 1-s cycle interval. Note that latency is also nonzero for continuous oscillatory movements in the initial and final segments, highlighting that latency is defined at the submovement level and is independent of and distinct from dwell time. The model was designed to capture salient features of human musculoskeletal system, such as muscle activation dynamics, Hill-type musculotendinous units, realistic geometry. The notion of submovements due to intermittent feedback control has a long history. A learned example movement is illustrated in Figure 9B, where the cylinders, the spheres and the ellipsoids denote wrapping surfaces discussed in Subsection 2.3. The vision system considered is said to be "multimodal." Discrete bouncing exhibits significantly greater variability. In other words each movement trajectory is quantified by a single scalar reward C(), which can be used by an optimization method to improve the best guess of the movement policy . The dynamical system in Equation 1 and the linear feedback controller in Equation 4 remains the same. In all cases, the speed profiles were not strictly sinusoidal and at best only approximately periodic (Hogan and Sternad 2007). In all cases, submovement latencies were clustered away from zero, consistent with a minimum refractory period between submovements. A phase resetting strategy is implemented to facilitate learning (Nakanishi et al., 2004). However, this is only the case in the simple via-point task. Rev. Hypothesis 1: Oscillatory motion smoothness decreases as period increases. Although there was no evidence of an abrupt switch (typical of hysteretic phenomena in dynamical systems), dwell time increased significantly faster than it decreased in the two transition segments. From this neutral position, the subject could perform a reaching movement forward and backward in the sagittal direction, involving both shoulder and elbow joints without reaching the limits of their workspace. The shaded areas mark the segments with constant periods. adapted to the dynamic case (of a moving vehicle), which would thus take into account the vehicle's motion, structure, and environment movement. Post hoc tests revealed that the segment effect was due to long dwell times in the middle segment (P < 0.001); the values in the first and last segments were not significantly different from each other (P = 0.594). Discrete reaching movements were learned using a musculoskeletal model of a human arm with eleven muscles. Comput. In (A) the time-shift variables s are not learned and set to zero. Dynamical movement primitives: learning attractor models for motor behaviors. J. Neurosci. Submovements and oscillations in particular are conceived as arising from dynamic attractors that generate observable discrete and rhythmic movements, respectively. Biol Cybern. (1996). We quantify smoothness by harmonicity, i.e., deviation from harmonic motion. 3.A complete time history of 1 trial. Dynamical movement primitives: learning attractor models for motor behaviors. As demonstrated in other work, signal-dependent noise may not be as prominent as is often assumed (Sternad et al. doi: 10.1093/brain/119.2.661, Berniker, M., Jarc, A., Bizzi, E., and Tresch, M. C. (2009). 2022 Apr;7(2):2391-2398. doi: 10.1109/lra.2022.3141778. (2007) for an overview of different control strategies]. An example for the anterior deltoid muscle (DeltA) is shown in Figure 10 for two movement directions. In the first and last steady-state segments, dwell times were within the temporal resolution of our measurements, but they became significantly and substantially more prominent as movements slowed (Fig. Additionally, we demonstrated in a generalization experiment that walking patterns for an unknown step height (r* = 0.1 m) could be learned with 100 samples by exploiting the previously learned prior knowledge. This occurred at t 21 s in the data above. Why do we use perturbative series if they don't converge? For reference to place subjects in comparable positions, a location was marked on the table. 42, 361369. 2010). This appears to be a drawback of control via dynamic primitives; is it offset by some advantage? This motion can also seem uneven, with decreased expression in a weak limb after a mind damage or peripheral neuropathy. For the representation using M = 4 synergies shown in (C) additionally the tangential velocity profiles are illustrated. The instruction emphasized smooth rhythmic movements without interspersed dwell times. For the via-point task 8 Gaussians were optimal with respect to the convergence rate, where we evaluated representations using N = 2..20 Gaussians (not shown). Comput. doi: 10.1113/jphysiol.2003.057174. Further parameter settings used for policy search are summarized in Table A1 in the appendix. The invention relates to a micro-nano robot assembling track learning method based on dynamic motion primitives, which comprises the steps of obtaining a demonstration video of an operator operating a micro-nano robot cantilever beam to drive a nanowire contact electrode to realize nanowire assembling, and obtaining an XY plane motion track based on the demonstration video; setting a Z-axis . We hypothesized that a muscle excitation signal can be generated by combining a small number of learned synergies. These results indicated that the cycle times in the increasing segment deviated more from the metronome (R2 =0.900.07) than in the decreasing segment (R2=0.950.05). As in previous studies on DMPs (Meier et al., 2011; Mlling et al., 2013) we want to go beyond basic motor skills learning. Epub 2022 Jan 11. eCollection 2013. Pooling data for all subjects and trials, Fig. This was most likely due to the highly skewed distribution of dwell times toward lower values, including zero dwell times even within the slowest movements. In this work, we extend our previous work to include the velocity of the system in the definition of the potential. sharing sensitive information, make sure youre on a federal Finally, compelling evidence against attributing the observed behavior to motor noise came from the observed dwell times, which increased with movement duration and became most pronounced in the slowest movements. The kinematic and kinetic data of overarm throwing from five subjects are used for motion primitives. 9). In future research the proposed movement generation and learning framework will be used to study feedback signals and feedback delays, imitation learning from biological data and the effect of simulated muscle surgeries. Natl. Together, these observations support hypothesis 1, that smoothness decreases as period increases. Dwell times in trials 1 to 4 were 10148, 9045, 8548, and 6330 ms, respectively. The time horizon T [1, 5000] is given by the last valid state of the robot, where the biped does not violate the joint angle constraints specified by qmin and qmax in Table A2 in the appendix. Closer examination of submovement parameters is informative: One remarkable observation was that, while movement time and submovement durations were strongly correlated (R=0.93), submovement duration did not increase beyond ~1 s. Whereas our finding speaks to a limitation of oscillatory primitivesthey cannot support arbitrarily slow periodic behaviorthis suggests a similar limitation on discrete primitives: they, too, cannot be arbitrarily slow. Hypothesis 2: Slower oscillatory motions are executed as a sequence of discrete movements, separated by dwell times; furthermore, individual movements show an increasing number of submovements. The forearm was mounted on a low-friction skid that reduced surface static and kinetic friction. The only support for hypothesis 3 was found in the pattern of dwell times: the ascending segment showed a faster increase and longer dwell times than the descending segment, irrespective of practice. Furthermore, neurological evidence supporting dynamic primitives underlying motor behavior is found in persons recovering after cerebral vascular accident (stroke). doi: 10.1038/nn1986, McKay, J. L., and Ting, L. H. (2012). Reinforcement learning to adjust robot movements to new situations, in Proceedings of the 2010 Robotics: Science and Systems Conference (RSS 2010), (Zaragoza), 26502655. In another terminal, run generate motion client. Designing Visuals, Rendering, and Graphics. 8.Dwell time as a function of cycle number. A dual quaternion based dynamic motion primitives (DQ-DMP) is proposed and the state equations of the position and attitude can be combined without loss of accuracy, and an online hardware-in-the-loop (HITL) training system is established. For each DoF an individual function f is used which is different for discrete and rhythmic movements. Note that with our approach also closed-loop systems with feedback could be implemented, as discussed below. However, in contrast to those studies that use a library of primitives for sequencing elementary movements (Meier et al., 2011) or mixing basic skills (Mlling et al., 2013), we implement the common shared knowledge among multiple tasks as prior in a hierarchical structure. Modeling discrete and rhythmic movements through motor primitives: a review. Brain Res. A simple via-point task was used to demonstrate the characteristics of the approach, where the proposed movement representation could be used to generalize new movement trajectories by applying a linear interpolation on the synergy's weights . Further, the shared synergies could be used to generalize new skills. Note that imitation learning could also be applied to implement an initial guess for the synergies, e.g., by using decomposition strategies discussed in d'Avella and Tresch (2001). Support for motor primitives underlying motor actions is evident in several different lines of prior work (Bizzi et al. 2 Dynamic motion primitives 2.5 Forcing function and learning. 1999; Rohrer et al. The resulting trajectories are shown in Figure 4E. doi: 10.1136/jnnp.38.12.1154, Hansen, N., Muller, S., and Koumoutsakos, P. (2003). There was a problem preparing your codespace, please try again. To minimize the possibility of false detection of dwell time between movements (e.g., due to noise in the data), linear regressions of velocity onto time were applied to the velocity samples between tend of one movement and tonset of the next. The harmonicity measures in the three segments were 882.7, 694.2, and 901.8. Overview Fingerprint Abstract A human model of a dynamic overarm throwing motion is evaluated in this work with novel motion primitives including determinants, key frames, and ground reaction force (GRF) profiles. Note that all histograms are clustered away from their short-latency limits and that this pattern is more pronounced as movements slow. Physical Interaction via Dynamic Primitives 273 Fig. Fig. We want to find a movement primitive's parameter vector * = argminJ() which minimizes the expected costs J()=E[C()|]. Extending recent results showing that humans could not sustain discrete movements as duration decreased, this study tested whether smoothly rhythmic movements could be maintained as duration increased. The complexity of the trajectory can be scaled by the number of parameters (Schaal et al., 2003) and one can adapt meta-parameters of the movement such as the movement speed or the goal state (Pastor et al., 2009; Kober et al., 2010). Simulation of a planar arm with three joints. Reliably extracting overlapping submovements from a continuous kinematic record is a notoriously hard problem. Its static accuracy and resolution were 0.25 cm and 0.08 cm, respectively. In effect, submovement extraction provides a finer-grained analysis of that underlying process; the number of submovements may increase before dwell time deviates from zero. The R2-value was submitted to a 2 (segment) 4 (trial) ANOVA. However, for the different desired step heights the shape of the trajectories as well as the moment of the impact vary. Learned graphical models for probabilistic planning provide a new class of movement primitives. Neurosurg. This task is specified by the objective function. Thus, simplifying the work for a machine operator by almost half. IEEE Trans. To simulate how muscles wrap over underlying bone and musculature wrapping surfaces are implemented as cylinders, spheres and ellipsoids (Holzbaur et al., 2005). Before interpreting the data furthermore, we first discuss and rule out possible artifacts that might provide alternative explanations. The shared synergies shown in the last two rows in Figure 6 can be scaled and shifted in time. Neural Netw. In fact, the deviations from smooth rhythmicity occurred throughout. Here, DMPSynergies with M = 4 synergies were used to generate the muscle excitation patterns. Interestingly, by adding an additional constraint on the movement representation, i.e., by using a single policy vector for all actuators anechoic mixing coefficients (Giese et al., 2009) can be implemented. 9.Distribution of the number of submovements per movement as a function of cycle number for all subjects and all trials. How could my characters be tricked into thinking they are on Mars? Two circular targets were shown on a vertical screen to instruct movement amplitude (Fig. On the lower level task related parameters (amplitude scaling weights and time-shift parameters) are used to modulate a linear superposition of basis functions. It only takes a minute to sign up. Opensim: a musculoskeletal modeling and simulation framework for in silico investigations and exchange, in Procedia International Union of Theoretical and Applied Mathematics (IUTAM 2011), 2, 212232. In contrast, we propose to learn the synergies representation in a reinforcement learning framework, where task-specific and task-invariant parameters in a multi-task learning setting are learned simultaneously. Dynamic Movement Primitives DMPStefan Schaal2002 20DMP DMP Travis DeWolf DMP For rhythmic movements periodic activation functions are used (Ijspeert et al., 2002). The initial arm configuration and the six target locations (with a distance of 15cm to a marker placed on the radial stylion) are shown in Figure 9A. Note that in both - the unperturbed and the perturbed experiments K = 6 reaching movements were learned, which demonstrates the benefit of the shared learned knowledge when generalizing new skills. Dynamic-Movement-Primitives-Orientation-representation- (https://github.com/ibrahimseleem/Dynamic-Movement-Primitives-Orientation-representation-), GitHub. This minimum nonzero duration was not due to sampling nor an artifact of the dwell time calculations. We denote this number by N, where we parametrize in both cases the amplitude, the mean and the bandwidth. Schaal, S., Peters, J., Nakanishi, J., and Ijspeert, A. J. As measurement noise was the same for all subjects, this indicated the worst-case noise magnitude. 1989). 1988, 1990 with Atkeson and Hollerbach 1985; Flash and Hogan 1985). In many studies it has been shown that learning can be facilitated by the use of movement primitives (Schaal et al., 2003; Rckert et al., 2013). This is indicated by the enclosing rectangles. (2004). The remaining analyses aimed to test the reliability of our submovement extraction algorithm. The last term punishes high energy consumption, where ut denotes the applied acceleration. For a single iteration the implemented policy search method - Covariance Matrix Adaptation (CMA) (Hansen et al., 2003) is sketched in (B). If nothing happens, download Xcode and try again. Experimental Features. Ivanenko, Y. P., Poppele, R. E., and Lacquaniti, F. (2004). Is the EU Border Guard Agency able to tell Russian passports issued in Ukraine or Georgia from the legitimate ones? The method comprises receiving a conversational event at a conversational computing interface. In robotics the most widely used approach for motor skill learning are Dynamic Movement Primitives (DMPs) (Schaal et al., 2003; Ijspeert et al., 2013). Initial parameter values and parameter settings for policy search for the biped walker task are shown in Table A2 and in Table A3. Int. Moreover, we were able to test the generalization ability of the synergies in the same framework by optimizing only the task-specific synergy combination parameters. The idea, supported by several experimental findings, that biological systems are able to. There was no measureable difference between the two conditions. Thus, the learnable non-linear function f(s, k) in Equation 10 is directly used as input to the system in form of muscle excitation patterns. Position was zeroed with the handle in the neutral position shown by the reference mark on the tabletop. In this complex reinforcement learning task, it was shown that better solutions were found more reliably by exploiting the learned shared knowledge, which is a strong feature of a movement representation. Discrete movements are separated by dwell times, a nonzero interval where both velocity and acceleration are zero (Hogan and Sternad 2007). (2005) was used to learn six reaching tasks simultaneously. Dynamic primitives in the control of locomotion. Data collection for off-line analysis was controlled by a custom-made software routine written in C and Tcl/Tk on a computer running the Linux operating system. For multi-dimensional systems for each actuator d = 1..D an individual dynamical system in Equation 1 and hence an individual function f(s, k) in Equation 5 or f(, k) in Equation 6 is used (Schaal et al., 2003). (2003). Figure 7. The main finding of this study and the companion study (Sternad et al. Examples for step heights of 0.15, 0.25, and 0.3 m for a single step are shown in (BD). A model of the upper extremity for simulating musculoskeletal surgery and analyzing neuromuscular control. Int. Care was taken to ensure that all participants were similarly able to reach both targets. Figure 12. Help us identify new roles for community members. Shown are the marker trajectories of three independent learning sessions (out of ten runs). However, this parametrization does not allow for reusing shared knowledge, as proposed by the experimental findings studying complex musculoskeletal systems (d'Avella et al., 2003; Bizzi et al., 2008; d'Avella and Pai, 2010). government site. However, advantages for control may be offset by compromised versatility. In particular, slow motions are difficult. Could the fluctuations we observed be due to signal-dependent noise, which has been proposed to account for several aspects of motor behavior (Harris and Wolpert 1998; Jones et al. For rhythmic movements the goal state g 5 models an attractor point which is only specified for joint angles and not for velocities in Equation 1. These interactions between discrete and rhythmic movements are reminiscent of interactions identified in rhythm generation of mammalian limbs. Velocity was computed based on zero-lag smoothing of the position, numerical differentiation with a half-sample delay, and further zero-lag smoothing. We also use the proposed movement representation, the DMPSynergies, to generate muscle excitation patters. This package implements Dynamic Motion Primitives for Learning from Demonstration. NEW & NOTEWORTHY Complementing a large body of prior work showing advantages of composing primitives to manage the complexity of motor control, this paper uncovers a limitation due to composition of behavior from dynamic primitives: while slower execution frequently makes a task easier, there is a limit and it is hard for humans to move very slowly. Dynamic movement primitives (DMPs) are a method of trajectory control/planning from Stefan Schaal's lab. The hand (tip) is positioned, Negotiating a circular constraint (dotted, Negotiating a circular constraint (dotted line) with its center at the coordinate origin., Rhythmic ball-bouncing. 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